fun sp_method0(p0: Float, p1: Float): Float { var v0: Float = p0 var v1: Float = p1 var v2: Float = 0.0f v2 = (v0 * v1) var v3: Float = 0.0f v3 = (v2 + 0.5f) return v3 } fun spiral_main(): Int { var v0: Float = 0.0f v0 = 1.5f var v1: Float = 0.0f v1 = 2.0f var v2: Float = 0.0f v2 = sp_method0(v0, v1) var v3: Boolean = false v3 = (v2 >= 3.5f) if (v3) { return 0 } else { return 1 } } fun main() { var spiral_exit_code = 0 val spiral_thread = Thread(null, { spiral_exit_code = spiral_main() }, "spiral_main", 1L shl 30) spiral_thread.start() spiral_thread.join() System.exit(spiral_exit_code) }