fun spiral_main(): Int { var v0: Int = 0 v0 = 3 var v1: Int = 0 v1 = 4 var v2: UInt = 0u v2 = 1u var v3: UInt = 0u v3 = 1u var v4: Float = 0.0f v4 = 1.5f var v5: Float = 0.0f v5 = (-(v4)) var v6: Boolean = false v6 = (v0 == v1) var v7: Boolean = false v7 = (v6 != true) if (v7) { var v8: Boolean = false v8 = (v2 == v3) var v9: Boolean = false v9 = (v8 != true) if (v9) { return 2 } else { var v10: Boolean = false v10 = (v5 == -1.5f) if (v10) { return 0 } else { return 3 } } } else { return 1 } } fun main() { var spiral_exit_code = 0 val spiral_thread = Thread(null, { spiral_exit_code = spiral_main() }, "spiral_main", 1L shl 30) spiral_thread.start() spiral_thread.join() System.exit(spiral_exit_code) }